-Starting Attributes are determined by race though can be adjusted with spent points earned through word count.
-The limitations on stats are as follows:
1 S
2 A
2 B
Stats can not exceed these limitations though certain equipment and talents can enhance them higher, though only temporarily.
Strength- This is a measure of lifting weight and physical capability, allowing the user to wear heavier armors and carry more equipment when on missions. This stat is crucial for close combat fighters and people favoring heavy armor over lights
S- Estimated lift weight 500 kilos, can wear Fortified battle armor with little restriction
A- Estimated Lift weight 350 Kilos, can wear Heavy Battle Armor
B- Estimated Lift weight 200 Kilos, Can wear Medium Battle Armor
C Estimated lift weight 100 Kilos, Can wear Light battle Armor
D Estimated lift weight 50 kilos, cannot wear battle armors
Agility- Is a measure of physical dexterity and reflex. Allowing someone to be light on their feet and to dodge attacks that would typically be difficult to dodge otherwise. Allowing users the maximum range of movement.
S- Estimated movement speed 30 meters, Lightning fast reflexes capable of dodging most attacks.
A- Estimated movement speed 20 meters, relatively high reflexes
B- Estimated movement speed 15 meters, Moderate reflex speed
C- Estimated movement speed 10 meters, Low reflex speed
D- Estimated movement speed 5 meters, Very low reflex speed
Stamina- This stat decides your capability to shrug off attacks and to withstand damage, it is the ranking of damage that could be withstood. Also deciding physical constitution and fortitude.
S-Very High physical health, and high resistance to all damage types
A- High physical health, and moderate resistance to all damage types
B- Moderate Physical health, and low resistance to all damage types
C-Low physical Health, and no resistance to damage types
D- Very Low physical health, physically frail
Willpower- The mental fortitude of an individual measuring their capabilities as a Biotic user as well as measuring their ability to resist Biotic abilities.
S- Casting power of over 9000, very high resistance to biotic abilities, Capable of using S rank biotics
A- Casting power of somewhat less than 9000, high resistance to biotic abilities, Capable of using A rank biotics
B- Casting Power of 4500, moderate resistance to biotic abilities, capable of using B rank biotics
C- Casting power of 2000, low resistance of biotic abilities, capable of using c rank biotics
D- Casting power of an onion, no resistance to biotic abilities, d rank biotics
(Need to learn the numbers that work once we start fleshing out talents and powers)
Intelligence- deciding the amount of abilities that can be used for hackers and technicians, as well as their ability to undo the damages caused to equipment that is jammed or hacked.
S- Very high Tech power of over 9000, very high resistance to Techabilities, capable of using s rank Techs
A- High Tech power of less than 9000, high resistance to Tech abilities, capable of using A rank techs
B Moderate Tech power of 4500, moderate resistance to Tech abilities, capable of using B rank Techs
C Low Tech power of 2000, low resistance to tech abilities, capable of using C rank tech abilities
D Tech power of a pineapple, no resistance to tech abilities, Capable of using D rank techs